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Once you save close out of the game and retroarch (no home button/turn off your system). Only for Retroarch PSVita or other dev with screen def (960544). Shift + menu, quick menu, disable borders. Dont hit the home button and swipe out of the application and dont turn off your system. Go into the quick settings menu for the emulator and disable the supergameboy borders. For many games, like Castlevania Aria of Sorrow it will fix the hyper-saturated ugly colors. You absolutely need to try GBA COLOR (I think that’s the name, it’s usually standard in the shader Handheld folder). Collection of overlay files for use with libretro frontends, such as RetroArch. 5)Scroll down to Overlay Preset and press X on your controller. Just wondering what filters people like the look of for GBA games on vita. 3)select Onscreen Overlay (Adjust Bezels and Onscreen controls) and press X on your controller. Payback - Mode 4 OBJ/Sprites have been implemented properly meaning menus now display correctly (still horrendous performance but that's a core issue). If so you have to go to the retroarch menu, close content, then quit retroarch. 2)scroll down to Onscreen Display and click X on your controller. Again this fixes several other games with the same issue. Top Gear Rally - Scanline sprite limit has been implemented which fixes the 'seeing objects through hills and corners' issue. Metroid Prime - Mosaic effect has now been implemented so the pixellation enemy effect is now displayed properly (this effect is also used in several other games, like Super Mario Advance 2: SMW, V-Rally 3 and Aria of Sorrow to name a few!) Pokemon Pinball - table selection and in-game slot fixed That is completely different from 240p games displayed on everything from a regular consumer shadow mask to computer VGAs & high-grade PVMs. Golden Sun - intro and black boxes in dungeons fixed The Dreamcast was already a (mostly) 480 resolution console, so going to 480p was doing the games an undeniable justice. These shaders are used to apply a border image or effect with a transparent window to show content through.
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from scratch! Literally hundreds of games previously with minor/major visual issues have been fixed! In terms of this thread, that includes. RetroArch gpsp has now been updated with a brand new video renderer, written by David G.F.